Riddle Transfer

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Riddle Transfer Rating: 6,0/10 5499 reviews

Jonochrome (previously know as JonBro) concluded his popular puzzle flash game series Riddle School with a two part story called Riddle Transfer. Just like the previous games, you play as Phil, however this time you aren’t escaping from school. You are on your way home back to Earth after being kidnapped by aliens when your ship is taken off course and you find yourself trapped in some unknown place called Zone 5.1. You must help you and yourself escape and get back home! I will attach a link to the game and Jonochrome’s website at the end of this post.

Here are some helpful tips to solving the puzzles in part one of Riddle Transfer:

Riddle Transfer Share Collapse Notice: Many browsers are beginning to disable or hide the Adobe Flash plugin, in preparation for its end-of-life in December 2020. Riddle Transfer 2 is the long awaited solution to the unresolved cliffhanger of 5 years ago. The game will only make complete sense if you have played or seen the previous ones, so make sure to play the original Riddle Transfer first!

  • To escape your cell: take the flusher handle out of the toilet. You will use this to reach the buttons on the dialpad of your cell door. You will find the code on the T.V. screen in the top, right corner of the room.
  • To get the elevator key: go to the storage room and lift up notes on the bulletin board top to bottom
  • To help goat: take hose from Messie’s room and attach one end to the drink dispenser in the top floor lounge and the other end to the trash can
  • To help Yeddy: give him the can of hair grow that you can get from Smiley
  • To release Zack: the code to his door is 12345. Take a daisy from the goat’s room and use it on him.
  • To help flying pig: have Zack burn the door to the cage
  • To free Smiley: use the dice Yeddy gives you as the 3 button on her dialpad. Type in 51333.
  • To help Messie: ask him where he lived before he was imprisoned. He will give you a key card to the locked room on floor B1. On the control panel, arrange the pipes to free Messie then use the flusher handle to flush Messie.
  • To help Bigtoe: grab hat from Messie’s room and put the feathers from the flying pig’s cage on the hat. Give the hat to Bigtoe.
  • To free Phred: ask him what the door code to his cell is. He gives you a note that says “snoz” which can be translated to 51702. Use the dialpad that Bigtoe gives you and type in the code.
  • To find Diz: Talk to the guard door on B2 so that it opens and closes its mouth. Use the control panel in the control room on B1 to freeze the door open open. You have to time it just right.
  • To free Diz: Put the creature communicator from the goat’s room in the space below Diz. You will have to solve four puzzles to free him.
  • The first puzzle is simple. You just need to make the white space resemble the pattern above.
  • To solve the second puzzle, solve the math problems to the left and change the colors on the green rectangle to spell out the answer to the math problems.
  • To solve the third puzzle, click every circle once except the one in the bottom, left corner.
Riddle
  • To solve the last one, click every triangle once except the two on the far left and the two on the far right.

Jonochrome’s website:

Link to play the game:

Wednesday, February 10, 2021Use Ctrl+D to make this your homepage
2 times rated
The follow up fun puzzle game in the wake of the viz tries school 5. to mystery, come back home.
Use the mouse to play.
NewgroundsRiddle Transfer
4.30
Link to This Page:

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